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Old Nov 22, 2008, 10:53 PM // 22:53   #41
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Originally Posted by Fay Vert View Post
Fort Aspenwood might be good if they put more servers on it so you can play the damned thing.

No opposing party my ass.
Gaile says there's an 'infinite' amount of servers. It just needs 8 people on both sides to start.
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Old Nov 23, 2008, 12:02 AM // 00:02   #42
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Gaile lies as always, try it from both sides. districts full, everyone waiting.
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Old Nov 23, 2008, 03:19 AM // 03:19   #43
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Originally Posted by Fay Vert View Post
Gaile lies as always, try it from both sides. districts full, everyone waiting.
And in other news, Anet secretly knew about duping and encouraged it among their guilds. This was done to give Anet control of the guild wars economy. Also, when fighting anyone who owns the Divine Aura from the prophecies collectors edition any random damage inflicted on them is automatically weighted toward the bottom of the spectrum and their characters inflict critical hits .5% more often. Because Anet likes them more then you.

tl;dr Anet Conspiracy.
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Old Nov 23, 2008, 04:20 PM // 16:20   #44
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Originally Posted by Fay Vert View Post
Fort Aspenwood might be good if they put more servers on it so you can play the damned thing.
GW is an on-line computer based game, and, therefore, it runs on "servers". But each instance of something does not run on it's own discrete server. Each physical server would be running many instances of various outposts/dungeons/etc., as separate programs at the same time. Just like having various programs running at the same time on your own computer.
When too many people fill a particular instance, another instance is started up. This could be on the same (physical) server, or on a different one, and it's done automatically as need arises.
When you go off to do something, such as actually enter Fort Aspenwood, another separate program starts up to run that instance.
So, your statement about adding more servers, and people lying about it is a bit foolish.

Btw, lest you go off about graphics requirements, etc., for those "servers", keep in mind that the actually server programs need no graphics (or sound) whatsoever.

Last edited by Quaker; Nov 23, 2008 at 04:24 PM // 16:24..
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Old Nov 23, 2008, 06:06 PM // 18:06   #45
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I've been vanqing Boreas Seabed on my necro using discordway h/h, not using any type of cons at all. A vanq takes me 30-35 minutes and gets me a little better than 15k faction, so 30k+ an hour is quite doable with the right build.
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Old Nov 23, 2008, 06:28 PM // 18:28   #46
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Originally Posted by Loot Junkie View Post
I've been vanqing Boreas Seabed on my necro using discordway h/h, not using any type of cons at all. A vanq takes me 30-35 minutes and gets me a little better than 15k faction, so 30k+ an hour is quite doable with the right build.

Do Silent Surf, leaving from Leviathan Pits. ~250 foes and takes only 25-30 minutes because some of the groups fight each other. Easy 20k faction every time you vanq it.
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Old Nov 23, 2008, 06:47 PM // 18:47   #47
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Vanquishing.. ~40-50k faction/hour is quite easy
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Old Nov 23, 2008, 07:34 PM // 19:34   #48
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Originally Posted by Quaker View Post
GW is an on-line computer based game, and, therefore, it runs on "servers". But each instance of something does not run on it's own discrete server. Each physical server would be running many instances of various outposts/dungeons/etc., as separate programs at the same time. Just like having various programs running at the same time on your own computer.
When too many people fill a particular instance, another instance is started up. This could be on the same (physical) server, or on a different one, and it's done automatically as need arises.
When you go off to do something, such as actually enter Fort Aspenwood, another separate program starts up to run that instance.
So, your statement about adding more servers, and people lying about it is a bit foolish.

Btw, lest you go off about graphics requirements, etc., for those "servers", keep in mind that the actually server programs need no graphics (or sound) whatsoever.
This still does not explain the 10 minute or more wait time for FA during peak play hours, when there are 10's of players on both sides waiting to enter.
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Old Nov 23, 2008, 07:40 PM // 19:40   #49
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Quote:
Originally Posted by Quaker View Post
GW is an on-line computer based game, and, therefore, it runs on "servers". But each instance of something does not run on it's own discrete server. Each physical server would be running many instances of various outposts/dungeons/etc., as separate programs at the same time. Just like having various programs running at the same time on your own computer.
When too many people fill a particular instance, another instance is started up. This could be on the same (physical) server, or on a different one, and it's done automatically as need arises.
When you go off to do something, such as actually enter Fort Aspenwood, another separate program starts up to run that instance.
So, your statement about adding more servers, and people lying about it is a bit foolish.

Btw, lest you go off about graphics requirements, etc., for those "servers", keep in mind that the actually server programs need no graphics (or sound) whatsoever.
You presume too much. I know all about servers and instances, I was just keeping the language simple, we don't want a techie discussion on a gaming forum.

Resouces are limited, its easy provable, got to FA american district both sides and you will see at least 50-100 people, sometimes two zones. Try joining from either side and you get the same rubbish message, no opposing team.

So what Gaile said was either incorrect or a lie. Given her track record I would call here a liar to her face.
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Old Nov 23, 2008, 09:39 PM // 21:39   #50
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Originally Posted by Fay Vert View Post
You presume too much. I know all about servers and instances, I was just keeping the language simple, we don't want a techie discussion on a gaming forum.

Resouces are limited, its easy provable, got to FA american district both sides and you will see at least 50-100 people, sometimes two zones. Try joining from either side and you get the same rubbish message, no opposing team.

So what Gaile said was either incorrect or a lie. Given her track record I would call here a liar to her face.
People in cities take up server processing time/bandwidth too. If anything in terms of server usage its better to be in an instanced mission where the server only has to give you updates on 15 other players and maybe 30 npcs then in a city where you and 49-99 other people have to be constantly updated on the status of the other 49-99 people and 10-30 npcs. If you want to bitch about how you think Anet is cutting back on server usage you should be getting numbers at kamadan and LA.

Ever thought that not EVERYONE is joining a match at the same time, and that even if they are you might not get in? Unless the number of people on both sides are both equal and equally divisible by 8, you have people who are left over and unable to enter the mission after teams are picked. IE: if there are 12 people on one side joining and 15 people on the other side joining, 3 and 6 people respectively wont get in because they weren't picked.

Get 16 friends to ALL enter the mission at the same time, and if none of them at all get in then come back and we might care about your speculations. Otherwise all you have to go on is a baseless rumor that contradicts both the official source and basic logic.
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Old Nov 23, 2008, 09:56 PM // 21:56   #51
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Originally Posted by The Meth View Post
People in cities take up server processing time/bandwidth too. If anything in terms of server usage its better to be in an instanced mission where the server only has to give you updates on 15 other players and maybe 30 npcs then in a city where you and 49-99 other people have to be constantly updated on the status of the other 49-99 people and 10-30 npcs. If you want to bitch about how you think Anet is cutting back on server usage you should be getting numbers at kamadan and LA.

Ever thought that not EVERYONE is joining a match at the same time, and that even if they are you might not get in? Unless the number of people on both sides are both equal and equally divisible by 8, you have people who are left over and unable to enter the mission after teams are picked. IE: if there are 12 people on one side joining and 15 people on the other side joining, 3 and 6 people respectively wont get in because they weren't picked.

Get 16 friends to ALL enter the mission at the same time, and if none of them at all get in then come back and we might care about your speculations. Otherwise all you have to go on is a baseless rumor that contradicts both the official source and basic logic.
Have you ever actually played AB or been to either side's outpost? I assume that you haven't seeing as you keep thinking that you are correct. Jade Quarry might fall under the lack of player issue, but neither FA or AB do, yet you still have to wait for only god knows how long.
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Old Nov 23, 2008, 10:47 PM // 22:47   #52
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Ever thought that not EVERYONE is joining a match at the same time, and that even if they are you might not get in? Unless the number of people on both sides are both equal and equally divisible by 8, you have people who are left over and unable to enter the mission after teams are picked. IE: if there are 12 people on one side joining and 15 people on the other side joining, 3 and 6 people respectively wont get in because they weren't picked.
There are usually a lot of people (50-100) in Luxon, and even more in Kurzick. Nobody is there to party, everyone moans about the wait. By your faulty logic the only people in Luxon side would be those afk and entered there in the last 29 seconds. Clearly not true by the sheer numbers. You haven't even beent here have you.

Gaile either lied or was misinformed, pick either, but the wait in AB/FA goes on.
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Old Nov 23, 2008, 11:54 PM // 23:54   #53
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From this weekends update:

We are aware that inventory space was already at a premium and that the new Storybooks only add to this issue. Prior to adding this feature, we did look into adding a Storybook tab to the Xunlai storage boxes. However, when we looked at available server space, we found that this was not feasible. To increase player storage by adding new tabs, we would have needed to expand our existing server space or purchase additional servers. We are actively exploring alternative ways to relieve inventory pressure and would like to reassure players that this is an issue very much on our minds.


Therefore.... they dont have UNLIMITED server space.
The hell... "unlimited" and "space" are words that will never be used to together to explain anything in our reality, not even our universe has unlimited space.
And no, its not a conspiracy.

Azmat Bazin is the best way for sure 10k faction at every 10-15 minutes with very little effort.

Last edited by Gregslot; Nov 23, 2008 at 11:57 PM // 23:57.. Reason: because i like cake and pie
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Old Nov 23, 2008, 11:55 PM // 23:55   #54
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Just because there are 100 luxons in FA, doesn't mean that 500 kurzicks are going to be spared a wait.

I hop to both sides and every single time there is a long wait on one side and sizeable numbers in both, the other side only time resets once at most. One reset is expected in a fast join area when you end up short of a queue.
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Old Nov 24, 2008, 12:31 AM // 00:31   #55
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Funny, I've never waited more then 1 time for an AB. You can't possibly be suggesting there is a limit to the maximum number of AB's that can be going on, can you?

There are NEVER 100 people waiting in an FA area. Never. Maybe 50ish at peak times. I don't think I have ever waited more then 2 tries to get into an FA match during peak hours, yet by your suggestion its at peak times that it should be hardest to get in? Give me a break.

If the number of instances were limited, then when both sides were filled then you would only be able to get in once another game has ended. If this were true, then by watching for the 8 players who had just finished the match come back to the outpost you would know that another match would start immediately after. Except this doesn't happen. Matches start without another match ending beforehand.

Last edited by The Meth; Nov 24, 2008 at 12:42 AM // 00:42..
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Old Nov 24, 2008, 12:40 AM // 00:40   #56
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The truth is somewhere in between. The wait is shorter in Luxon, but I just tried it and had to wait on 4 timer restarts. The Kurzick side usually takes up to 10. With auto spawn servers, the Luxon side should virtually empy ever 30 seconds.

Anyway, this is a bit off topic for this thread, so me out.
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Old Nov 24, 2008, 01:34 AM // 01:34   #57
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Just wonderin, can you leech off people at amatz basin?
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Old Nov 24, 2008, 01:45 AM // 01:45   #58
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Well, yeah. If you can get in the group with them. Most of them want someone shouting charge and crap so that they get that extra 10 faction at the end, so they won't accept you. Not that its hard to cap charge and just use it on recharge though. Really if you are half decent at the game vanquishing is (much) quicker and gives you cash/items at the same time.
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Old Nov 24, 2008, 02:00 AM // 02:00   #59
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Originally Posted by Fay Vert View Post
There are usually a lot of people (50-100) in Luxon, and even more in Kurzick. Nobody is there to party, everyone moans about the wait. By your faulty logic the only people in Luxon side would be those afk and entered there in the last 29 seconds. Clearly not true by the sheer numbers. You haven't even beent here have you.

Gaile either lied or was misinformed, pick either, but the wait in AB/FA goes on.
But those 50-100 people in Luxon, many of them may be afk, eating dinner, etc. You don't "know" that enough people are actually hitting "join mission."

Really, the whole server myth is stupid and just not accurate if you look at how computer programs work or how this game works. Heck, just hit the "b" key and look at how many GvGs and HAs games are going on symaltaneously (and that's only for high ranked guilds). You really think a game that can do that can't have more then 4 FA games going at once?

Do you ever have to wait 5 miniutes for server space to free up to enter a PvE explorable? No. If you did, then maybe this myth would make sense, because PvE or zoning would obviously then be delayed since doing such would "take up space" just like entering a PvP match would.

Are there seperate severs for different parts of the game world? No. Lag caused by say... people afking during dragonfest permiates throughout the game and causes lag everywhere, including PvP. Therefore, every thing is on the same network.

Furthermore, on say "double weekends" when more people are playing these things (and so long as AB is on a nuetral map) then the wait would obviously have to be longer if this myth was true since there would be more people trying to get in. Its not. The wait is often shorter then normal on double weekends dispite the larger partcipation (because more people means more games means bigger chance you won't be in the group of people who is not divisable my 8).

And A.net has already said that that is not how the system works.



Seriously, all the tinfoil hat people need to stop believing everything they read in local chat. This stuff has been made up on the spot since Factions went live. Its not true. Its been proven systematically to not be true. Its been proven by computer experts on the board to not be true. You've been told by the people who programmed the game that it's not true.

And yet people still believe its true. I wish people on guru would just stop flying in the face of logic.
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Old Nov 24, 2008, 07:28 AM // 07:28   #60
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Morostov Trail - 24k Faction - 28 mins

Start from Unwaking Waters (Kurzick)
Use a Celerity and Bring Discord heroes.
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